Wild Rift Patch Notes 6.0e
Welcome to the last patch of 6.0! We’ve got a few balance adjustments across the board before we head into Patch 6.1! Additionally, the long-awaited Cafe Cuties are here to serve, spill, and sip some tea.
Reminder: content will be released throughout the patch.
TRYNDAMERE
Tryndamere has been performing averagely across the board. We’re giving him a boost that will make him stronger in one-on-one fights with his foes and help him in those skirmishes he takes when he has lower health.
Bloodlust
Bonus Attack Damage gained with per 1% health lost: 0.25/0.3/0.35/0.4 → 0.35/0.4/0.45/0.5
Mocking Shout
Attack Damage reduced: 35% → 40%
NASUS
We’re letting this dog out! We’ve given Nasus a few buffs that will help him scale more effectively and get stacks even quicker. This will make him a bigger late-game threat who can deliver devastating strikes.
Siphoning Strike
Cooldown: 7/6/5/4s → 6.5/5.5/4.5/3.5s
Mana consumption: Full level 20 → Full level 15
Base damage: 30/55/80/105 → 30/60/90/120
Spirit Fire
Armor reduced: 15/20/25/30% → 20/25/30/35%
TWITCH
While Twitch is the master of sneaky, sly plays, it’s no secret that this rat has been underperforming. So, we’re upping his early-game damage to give him better trading power in lane.
Contaminate
Bonus base damage of per stack of poison: 15/20/25/30 → 20/25/30/35
YONE
We’ve increased Yone’s mid-to-late game power, emphasizing his strength in extended skirmishes and when he looks to poke in lane.
Base stats:
Growth Attack Damage: 3.6 → 4
Soul Unbound
Cooldown: 20/18/16/14s → 20/17/14/11s
AATROX
We want to make sure that Aatrox keeps his role as a durable teamfighter. So, we’re shifting some of Aatrox’s power by toning down his mobility and, in return, amping up his sustained damage.
The Darkin Blade
Cooldown: 13/11/9/7s → 12/10/8/6s
Bonus damage: 70/75/80/85% Attack Damage → 75/80/85/90% Attack Damage
World Ender
Movement speed increased: 60/80/100% → 60/75/90%
LUX
Lux’s early burst damage is shining too bright, especially in lane. We’ve toned down her early damage and shielding power while maintaining her scaling and late-game burst potential.
Illumination
Base damage: 25 + champion level × 7 → 18 + champion level × 7.5
Light Binding
Base damage: 70/130/190/250 → 60/120/180/240
Prismatic Barrier
Shield: 30/55/80/105 + 15% Ability Power → 25/50/75/100 + 18% Ability Power
Second phase of shield: 48/88/128/168 + 24% Ability Power → 40/70/100/130 + 28% Ability Power
GNAR
Gnar has been too dominant in mid-game teamfights. We're reducing some of his zoning and poke pressure to balance the impact he can have in those fights.
Boomerang Throw
Slow down dealt by boomerang: 25/30/35/40% → 20/25/30/35%
Base damage of boomerang: 15/65/115/165 → 5/55/105/155
Hyper
Bonus damage of passive: 8/10/12/14% target’s maximum health → 6.5/9/11.5/14% target’s maximum health
ZED
We’ve noticed in higher ranks that Zed’s jungle presence has been too oppressive due to his mobility and low cooldown on his ult. This has made it hard for his foes to confront him, so we’re reducing his jungle clear speed to rein him in as a jungler, without affecting his strength in the Mid Lane.
Razor Shuriken
Damage to monsters: 100% → 80%
Shadow Slash
Damage: 70/100/130/160 + 75% bonus Attack Damage → 65/95/125/155 + 70% bonus Attack Damage
Subsequent damage from multiple slashes: 60% → 50%
TEEMO
Teemo’s burst potential with stealth and poison has made him too menacing. We’re slightly nerfing his burst so that he will need to rely more on his mushrooms and continuous damage to pose a threat.
Toxic Shot
Bonus damage dealt by on-hit basic attacks: 8 + Champion level × 3 + 20% Ability Power → 8 + Champion level × 2 + 20% Ability Power
Blinding Dart
Damage: 70/120/170/220 + 60% Ability Power → 60/110/160/210 + 55% Ability Power
SKINS
Cafe Cuties Gwen Releasing April 03 @ 00:01 UTC ![]() |
Releasing April 03 @ 00:01 UTC ![]() |
Cafe Cuties Zoe Releasing April 03 @ 00:01 UTC ![]() | Cafe Cuties Yuumi Mythic Chroma Releasing April 03 @ 00:01 UTC ![]() |